Fallout 3 Best Melee Weapon

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Fallout 3 Energy Weapons Guide

Firearms are the most common weapons you can find in the Capital Wasteland. From pistols to full-fledged miniguns, there is a weapon for every playstyle in Fallout 3. One of the easiest builds you can make is a weapon-focused build. Get your Small Guns or your Big Guns stats to 100 as fast as you can to deal additional damage. Best Melee Weapon - Shish Kabob Schematics Locations - Lucky Harith, Vance From Blood Ties Quest, In A Shack South West Of SatCom Array NN-03d. Items Needed - Lawn Mower Blade, Motorcycle Gas Tank. BEST WEAPONS: Dart Gun - A single-shot improvised dart gun that can be made after finding the schematic and parts. Obtainable fairly quickly. Highly effective against Deathclaws (which you WILL encounter more than a few times) for its leg-cripplin. Basic Weapons - There are numerous basic melee weapons in Fallout 3 including the Pool Cue, Police Baton, Rolling Pin, Knife, Tire Iron, and Nailboard. All of these weapons are useful if you have nothing else at hand. Best Melee Weapon - Shish Kabob Schematics Locations - Lucky Harith, Vance From Blood Ties Quest, In A Shack South West Of SatCom Array NN-03d. Items Needed - Lawn Mower Blade, Motorcycle Gas Tank.

Energy weapons are very interesting guns in Fallout 3. You will go a short time without access to quality energy weapons, but once you have them you will be very powerful. The most basic of the energy weapons deals nice damage, and they are for the most part quite accurate, especially in the form of the Laser Rifle. Victims to powerful blasts of energy will disintegrate. Thankfully, the gear they carried will remain for the most part unharmed. The primary stat for energy weapons is perception, and having higher values in it will increase the damage done by all energy weapons.

The Weapons (Alphabetical List)

A3-21's Plasma Rifle: This is likely my favorite mid-range energy weapon. It's not great at a long range but it can pummel opponents up close. You get this weapon as a reward for completing The Replicated Man in Rivet City. It's of course a modified Plasma Rifle, and can only be repaired with them. Fortunately the enclave camps at the end of the game are endless sources of plasma rifles to keep A3-21's Rifle melting mutants.

Alien Blaster: The Alien Blaster is found at the alien crash site. To get to the alien crash site, you'll need to be in the square 2 east and 10 north from Megaton. If you have the MDPL-13 power station revealed, or minefield, it's easier to fast walk there and head north. You'll eventually pick up a new radio signal, a beacon. Listen to the radio signal and you'll hear that it gets a bit stronger as you near the square I suggested. The alien ship is crash-landed in the southwestern corner of the square here. The blaster is found to the south of the ship, when you finally find it. It's laying next to an alien body. Look for the small light blue alien power cells to get the ammo it takes. It doesn't use any other form of ammo, so it's likely the most scare ammo in the game ( a bit more can be found in fort independence). The blaster literally guarantees a critical hit. If you're an energy weapons specialist, you'll kill almost anything in a single blow to the head. This makes the 120 rounds of ammo you find near the alien body more significant. Use these rounds wisely. They're great for tough encounters like deathclaws and the like.

Colonel Autumn's Laser Pistol: This weapon can't really be gained without exploiting the game. Have a look at this video to see how it's done. Don't talk to Colonel Autumn if you do this or you'll potentially ruin your game. Try to shoot the pistol out of his hand while using a stealth boy or just kill him. Honestly, this weapon is not worth the trouble it takes to get it. It is fine outside of VATS, but it's a fully automatic laser pistol and owning it is basically asking for having troubles with the ammo of the gun. It doesn't do any more damage per shot than a normal laser pistol. Even if you're an energy weapons specialist, I recommend you skip exploting the game to get this weapon.

Firelance: The Firelance can only be found through a random encounter. That is, you're travelling on the world map and a random event occurs. There are several of these events in the game. The trouble is, you're unlikely to encounter them really. I've played 60 hours on my current game and haven't encountered this yet. The Firelance uses the same ammunition as the Alien Blaster, that is, Alien Power Cells. These are in limited supply. I'm not sure if you can encounter this event multiple times, or if it occurs only once. Still, don't bother hunting for this weapon as you're unlikely to find it. If you have any tips to getting this random encounter, share them below using the comment form. The weapon itself does more damage than a normal Alien Blaster, with the same high chance to critial. In addition, it deals burning damage to enemies. It's a very nice weapon, especially with the Pyromaniac perk. I feel you can get by easily without one of these. If you're lucky enough to get one, great!

Laser Pistol: Ah, the Laser Pistol. I really love energy weapons and this is of course the first one I got when playing through the game. Your results will likely be the same. It deals more damage than a 10mm handgun, for sure. You can find them in shops, so keeping laser pistols repaired shouldn't be a very big problem. The ammo is very common, making it a weapon you can use without worry as soon as you find it. It benefits from the gunslinger perk like any other one-handed weapon and has a higher critical chance than the 10mm handgun.

Laser Rifle: Laser Rifles are powerful medium to long range energy weapons. Finding one in the early game can be tough, but you'll find more and more as you progress through the game. They are highly accurate weapons, allowing for excellent performance a high range. The AP cost is very low, so it's easy to fire off four to six shots in VATS as the enemy approaches. They take micro fusion cells, which are a bit more rare than the energy cells the pistol uses. Still, most shopkeepers will stock enough of this ammo to get you by. You can also do some travelling to various shops and buy out their ammo to stock up.

Mesmetron: The Mesmetron can be gained in two ways. You can either accept the quest Strictly Business from Grouse at Paradise Falls or kill him. I encountered this item while doing the main quest. Grouse offered me to enslave several people for entry, but I killed him instead as I was playing a good Karma character. If you kill him like I did, you'll be limited to the mesmetron power cells you pick up off his corpse. If you take the quest, you can buy more cells from him at the cost of 200 caps per ten. The chance to actually mez someone (other than the quest NPCs associated with 'strictly business') seems to be 50/50. Sometimes heads will explode, and sometimes the victim will turn wild and start attacking everyone. If they do this, you can kill them without repurcussion.

Plasma Pistol: Plasma pistols are powerful, but rare energy weapons. The only problem when using them in non-VATS is that the shots are slow and can often miss moving targets. As such, if you're firing in non-VATS and the enemy is moving you may want to allow for some lead, that is, shoot just a touch ahead of where the target is moving so they'll run into the energy ball. These pop up more often once you've made it past the Waters of Life in the main quest. At that time, the Enclave will have camps set up in the wasteland, and you'll encounter them more often. Raiders don't usually have weapons like this, as you might expect.

Plasma Rifle: Plasma rifles do about twice the damage of a plasma pistol and work at slightly longer ranges. They have a low capacity for the microfusion cells they use as ammo, at just 12. Thankfully, plasma rifles are powerful enough that 12 shots is often enough. Like the plasma pistol, you'll need to accomodate for the slower speed of the weapon's projectiles. The weapon has an AP cost of 25, so you won't get off as many shots in VATS. Again, this type of weapon is much more common after the enclave begins setting up their camps.

Protectron's Gaze: You can get this unique laser pistol during the quest The Superhuman Gambit. The weapon fires clusters of lasers at the enemy, and deals a good bit more damage than your average laser pistol. This is a good midgame weapon for energy weapon lovers for that reason. Also, the Superhuman Gambit is not a quest that's hard to access for low characters as the biggest hurdle will be the long walk to the area. Read my walkthrogh of the quest for more information.

Smuggler's End: This is a second unique laser pistol. It's slightly more powerful than the normal laser pistol in VATS, but outside it can fire nearly twice as fast as a standard model. Obtaining this weapon is a simple matter of making it through the main quest to the point where you're allowed access to the citadel. Look in the B-ring of the citadel for the room marked 'the Solar', which are Elder Lyons' personal chambers. You'll need 100 lockpicking skill to open the safe which contains it. Taking this weapon is not considered stealing, despite that it's in Lyons' chambers. The weapon can consume a lot of ammo, but the energy cells it fires are hardly rare.

Wazer Wifle: This is probably my favorite energy weapon. It's also very easy to get from a child named Biwwy once you've gained entry to Little Lamplight. Look for the signs to the great chamber. This room is very large, and finding Biwwy can be challenging. You can buy this gun for 500 caps or less, depending on your barter skill. People with Child at Heart can get it for free! It does about five more damage than the normal laser rifle, and features a slightly larger ammo capacity. This weapon goes great with Tesla Armor. You'll be able to fire from long ranges, and if you took the commando or sniper perks they'll be even more accurate at range. You can repair this with normal Laser Rifles, but wont' have to very often because this weapon seems to have high durability. I use this for most fights, but occasionally like to use my Burnmaster at close ranges.

Share Tips and FAQs (5)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Tony says..
Firelance: The best way to trigger this random event is during the 'Wasteland Survival Guide' when Moira sends you on the Mirelurk mission. Do this early in your game, and hopefully, you haven't discovered the Anchorage War Memorial as of yet. I've heard a high Luck skill helps; mine was at 6 the last time I did this, tho.Get to Wilhelm's Wharf and step out onto the dock facing the Anchorage War Memorial..SAVE YOUR GAME, as this will likely take SEVERAL attempts before it happens.Jump in the water and move off to the Anchorage War Memorial..if you discover the war memorial and nothing happens, re-load your save and repeat this process until it happens. Just before your get the notation that you've discovered the memorial, the alien ship will blow up overhead and drop the Firelance and 24 Alien Power Cells over the memorial area.
5th May 2013 2:32pm
me says..
you forgot about the 'Vengeance' Laser Gatling Gun in the Deathclaw sanctuary, extremely hard to get but well worth it
18th December 2013 2:40pm
Tony says..
Also, the drop of cells is a SET total of 24..you will ALWAYS get 24 cells here. If you don't find the full 24 at first, bring the game to nighttime (the cells will be easier to see) or bring Dogmeat to help find the cells. Some may go into the water surrounding the memorial too.This event can happen in several locations over the Capital Wasteland; this is just the one I know of for sure. Hope this helps!
Fallout
5th May 2013 2:37pm
carmine says..
how about the tri-beam laser Rifle to get it you must be Level 18 or higher and go to DC and look for a super mutant overlord. be careful the overlord is the strongest enemy in the game not even the alien blaster can't kill it that fast it takes more ammo and its hard even in very easy Difficulty! good luck ;)
24th July 2013 8:53pm
carmine

Best Weapon In Fallout 3

says..
i get the Firelance! and the bast part is i get it in my first try!!!!!!!!
12th August 2013 2:46pm
Page 1 of 1

Join In


This guide will help you maximize the potential of your character and gain access to some powerful weaponry early on in the game.

This will allow you to gain the maximum amount of skill points and hence maxing out more skills.

I will be covering – Special stats, Starting skills, Unique weaponry that can be used well into end-game and ways to earn extra caps.

S.P.E.C.I.A.L. Stats

These stats will maximise your potential if you follow along with the rest of the guide completely. I use these on every playthrough because they really help with leveling my skills and improving my effectiveness with guns, lockpicking etc:

  • Strength: 5 – Melee/unarmed may need more, Perk adds +50 to carry weight if you really need it.
  • Perception: 1 – Not important at all, unless you want to play as a sniper.
  • Endurance: 7 – Improves health.
  • Charisma: 3 – Many items add +5 barter, Reload on failed speech checks
  • Intelligence: 9 – Maximises skill points.
  • Agility: 9 – Increases AP.
  • Luck: 5 – Increases crit chance, Perk adds 5 points worth of crit chance.

The G.O.A.T.

It's time for you to take the G.O.A.T. exam, this will decide your future in the vault, and your skills!

The three skills you should choose are:

  • Barter – Earn more caps from selling weapons you loot.
  • Repair – Repairing weapons to use or sell.
  • Small Guns/Melee/Unarmed – Higher damage early on, will help later on in the guide.

Perks

Here I will be outlining the first few perks that you should get and skills to upgrade

You should be focusing on upgrading Lockpicking, Repair, Small guns/energy weapons/Big guns/ melee/unarmed, speech and barter until lockpick is at 100, a combat skill is at 50, speech is at 50, barter is at 50 and repair is at 50. Then get science to 100 and continue your build.

Here is a list by level:

  • Level 2 – Intense Training Endurance – Helps maximize your health and resistance to poisons/radiation.
  • Level 3 – Intense Training Endurance – With an endurance of 9 now all that is needed to max it out is the bobblehead.
  • Level 4 – Educated – Increases skill points per level by 3 which maximises your skill potential.
  • Level 5 – Comprehension – Increases skill points from skill books by 1.
  • Level 6 – Gunslinger/Daddy's Boy – Improves accuracy with 1 handed weapons in V.A.T.S./ Increases science and medicine by 5.
  • Level 7 – Daddy's Boy – Increases science and medicine by 5.
  • Level 8 – Strong Back – Improves carrying capacity which in-turn increases the amount of items you can carry, great for earning caps.

Leaving the Vault

As soon as you leave the vault you should make a B-line towards rivet city to retrieve the Intelligence bobblehead, DO NOT LEVEL UP SO YOU MAXIMIZE YOUR SKILL POINTS.

Dodge any enemies and try to stick to the water and you should reach there with as little XP possible.

Once you get the intelligence bobblehead you are free to level up as your possible skill points are maximised.

Aperio image scope for mac. The bobblehead is located on a table in Dr. Li's science lab in rivet city.

Protectrons Gaze

A3-21's Plasma Rifle

Earning extra caps WIP

I will add more locations and pictures to this section in the future

Method One: Landmines

For this method you must travel to megaton and speak with moira in craterside supply, start the wasteland survival guide quest, start with the minefield section.

Head to the minefield and disarm every single landmine and pick it up.

Fallout 4 Best Melee Weapon

Then travel to the anchorage war memorial and on the bridge there will be a huge amount of landmines(20 or 30), disarm all of these. Now head back to Moira and sell all of these land mines.

Method Two: Raiders

Fallout 3 Best Melee Weapon Fallout 4

Next start the super duper mart quest, head to the super duper mart and kill all the raiders, loot everything and repair it. Sell it to Moira. Next head to springvale school, kill all the raiders outside, loot them, repair and sell it. Head inside and do the same.

Fallout 3 Melee Build

Weapon
5th May 2013 2:37pm
carmine says..
how about the tri-beam laser Rifle to get it you must be Level 18 or higher and go to DC and look for a super mutant overlord. be careful the overlord is the strongest enemy in the game not even the alien blaster can't kill it that fast it takes more ammo and its hard even in very easy Difficulty! good luck ;)
24th July 2013 8:53pm
carmine

Best Weapon In Fallout 3

says..
i get the Firelance! and the bast part is i get it in my first try!!!!!!!!
12th August 2013 2:46pm
Page 1 of 1

Join In


This guide will help you maximize the potential of your character and gain access to some powerful weaponry early on in the game.

This will allow you to gain the maximum amount of skill points and hence maxing out more skills.

I will be covering – Special stats, Starting skills, Unique weaponry that can be used well into end-game and ways to earn extra caps.

S.P.E.C.I.A.L. Stats

These stats will maximise your potential if you follow along with the rest of the guide completely. I use these on every playthrough because they really help with leveling my skills and improving my effectiveness with guns, lockpicking etc:

  • Strength: 5 – Melee/unarmed may need more, Perk adds +50 to carry weight if you really need it.
  • Perception: 1 – Not important at all, unless you want to play as a sniper.
  • Endurance: 7 – Improves health.
  • Charisma: 3 – Many items add +5 barter, Reload on failed speech checks
  • Intelligence: 9 – Maximises skill points.
  • Agility: 9 – Increases AP.
  • Luck: 5 – Increases crit chance, Perk adds 5 points worth of crit chance.

The G.O.A.T.

It's time for you to take the G.O.A.T. exam, this will decide your future in the vault, and your skills!

The three skills you should choose are:

  • Barter – Earn more caps from selling weapons you loot.
  • Repair – Repairing weapons to use or sell.
  • Small Guns/Melee/Unarmed – Higher damage early on, will help later on in the guide.

Perks

Here I will be outlining the first few perks that you should get and skills to upgrade

You should be focusing on upgrading Lockpicking, Repair, Small guns/energy weapons/Big guns/ melee/unarmed, speech and barter until lockpick is at 100, a combat skill is at 50, speech is at 50, barter is at 50 and repair is at 50. Then get science to 100 and continue your build.

Here is a list by level:

  • Level 2 – Intense Training Endurance – Helps maximize your health and resistance to poisons/radiation.
  • Level 3 – Intense Training Endurance – With an endurance of 9 now all that is needed to max it out is the bobblehead.
  • Level 4 – Educated – Increases skill points per level by 3 which maximises your skill potential.
  • Level 5 – Comprehension – Increases skill points from skill books by 1.
  • Level 6 – Gunslinger/Daddy's Boy – Improves accuracy with 1 handed weapons in V.A.T.S./ Increases science and medicine by 5.
  • Level 7 – Daddy's Boy – Increases science and medicine by 5.
  • Level 8 – Strong Back – Improves carrying capacity which in-turn increases the amount of items you can carry, great for earning caps.

Leaving the Vault

As soon as you leave the vault you should make a B-line towards rivet city to retrieve the Intelligence bobblehead, DO NOT LEVEL UP SO YOU MAXIMIZE YOUR SKILL POINTS.

Dodge any enemies and try to stick to the water and you should reach there with as little XP possible.

Once you get the intelligence bobblehead you are free to level up as your possible skill points are maximised.

Aperio image scope for mac. The bobblehead is located on a table in Dr. Li's science lab in rivet city.

Protectrons Gaze

A3-21's Plasma Rifle

Earning extra caps WIP

I will add more locations and pictures to this section in the future

Method One: Landmines

For this method you must travel to megaton and speak with moira in craterside supply, start the wasteland survival guide quest, start with the minefield section.

Head to the minefield and disarm every single landmine and pick it up.

Fallout 4 Best Melee Weapon

Then travel to the anchorage war memorial and on the bridge there will be a huge amount of landmines(20 or 30), disarm all of these. Now head back to Moira and sell all of these land mines.

Method Two: Raiders

Fallout 3 Best Melee Weapon Fallout 4

Next start the super duper mart quest, head to the super duper mart and kill all the raiders, loot everything and repair it. Sell it to Moira. Next head to springvale school, kill all the raiders outside, loot them, repair and sell it. Head inside and do the same.

Fallout 3 Melee Build

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